Sound reads the level of a layer with audio and uses it to grow, move, turn or fade the clones. With One band per clone on, the clones spread from low to high frequencies, like an equalizer.
How to use it
- Add an audio or footage layer to the comp.
- Put Sound below a Cloner or Grid: Geo Ops ▸ Effectors ▸ Sound.
- Pick the layer under Source.
Parameters
| Name | What it does | Default/range |
|---|---|---|
| Source | An audio or footage layer whose level drives the clones. | None |
| One band per clone | On: clones spread from low to high frequencies. Off: every clone reads the whole level. | On |
| Low | (bands) Lowest frequency. | 40 Hz, min 1 |
| High | (bands) Highest frequency. | 8000 Hz, min 1 |
| Gain | Boosts or cuts the level. | 1×, min 0 |
| Offset X / Y | Move at full level. | 0, 0 px |
| Scale | Scale at full level. | 2×, min 0 |
| Grow | Up from the base: each clone's height stretches from its base. Out from the center: it scales every way. | Up from the base |
| Rotate (Rotate Z in 3D) | Rotation at full level. | 0° |
| Opacity | Opacity at full level. | 1×, 0–1 |
| Falloff | Where it acts. See Falloff. | off (everywhere) |