MANUAL / GEO OPS

Dynamics

Turns every clone into a rigid body that falls, collides and bounces in the comp's physics world.

The Dynamics operator makes every clone above it a rigid body in the comp's physics world. Gravity, walls, forces and other bodies are shared by the whole comp and set in Dynamics World.

How to use it

  1. Make clones: a Cloner, Grid, text, or Fracture on a single shape.
  2. Choose Geo Ops ▸ Dynamics ▸ Dynamics.
  3. Play. Click empty space to deselect and adjust gravity and walls under Dynamics World.

Parameters

NameWhat it doesDefault/range
TypeDynamic: every clone falls and collides. Dormant: asleep until something hits it. Static: fixed colliders.Dynamic
ColliderOutline: each clone's own shape (a letter's). Hull: its convex outline, cheaper. Box / Circle: its bounds.Outline
DensityMass per area.1, min 0.001
FrictionHow much clones grip when sliding.0.5, min 0
BounceHow much they rebound.0.2, 0–1
DampingSlows movement over time.0, min 0
Spin DampingSlows spinning over time.0.05, min 0
Velocity X / YStarting speed.0, 0 px/s
SpinStarting spin.0 °/s
RandomVaries the starting values per clone.0, 0–1
SeedWhich random pattern.random at add time
StaggerHolds clone i still for i × Stagger before it drops.0 s, min 0

Tips

  • Use Bake to Keyframes in Dynamics World to freeze a simulation.
  • To make a whole layer a body instead of its clones, use Make Rigid Body.