MANUAL / GEO OPS

Falloff

The shared falloff block that decides where, and how strongly, an effector or deformer acts.

Every effector-type Geo Op and every deformer carries a Falloff block. It decides where the operator acts and how strongly: full strength inside, nothing outside, a soft band in between. With no falloff set (Sphere with Radius 0) the operator acts at full strength everywhere.

Operators with a Falloff block: Transform, Noise Displace, Step, Random Transform, Color, Plain, Attract / Repel, Orbit, Target, Visibility, Follow, Delay, Inheritance, Image, Sound, and the deformers Bend, Twist, Taper, Bulge, Squash & Stretch and Path Deform.

How to use it

  1. Twirl open Falloff at the bottom of the operator's rows. It is collapsed by default; the header summarises what it is doing.
  2. Pick a Shape.
  3. Set its size (Radius, Width/Height, Length and so on). Once it has a size, a gizmo appears in the viewer that you can drag.
  4. Optionally pick a layer under Follow, or click New Null, so the falloff centre rides along with a null you can animate or parent.
  5. Shape the soft band with Softness and the curve editor, and use Invert to affect the outside instead.
  6. Click + Falloff to stack more falloffs, blended onto the ones above.

Shapes

ShapeWhat it does
SphereStrength by distance from the centre.
LinearA wipe along one direction.
BoxA turned rectangle.
CapsuleA stadium shape.
RadialAn angle sweep around the centre.
NoiseA moving noise field.
LayerInside another shape or text layer's outline is full strength.
IndexBy place in the clone list, not by distance (like a text Range selector).
TimeEach clone ramps up in turn.

Parameters

Rows appear only for the shapes that use them.

NameWhat it doesDefault/range
ShapeThe falloff type (above).Sphere
Center X / Y (Z in a 3D comp)Where the falloff sits. Replaced by "follows" and the layer name when it follows a layer.0, 0
FollowA layer the centre follows, usually a null. Unlink stops following and leaves the centre where it is.None
New NullCreates a null at the centre and follows it, in one undo step.—
Layer(Layer) The shape or text layer whose outline is the falloff.None
Radius(Sphere, Linear, Capsule) Size of the falloff. 0 = off, acts everywhere.0 px, min 0
Feather(Layer) Width of the soft edge around the outline.min 0
Width / Height(Box) Size of the rectangle.200 × 200 px
Length(Capsule) Length of the stadium.200 px
Angle(Linear, Box, Capsule) Direction or turn of the falloff.0°
Start(Radial) Where the sweep starts.0°
Sweep(Radial) How far the sweep runs.180°, 0–360
SoftnessWidth of the soft band. 1 = soft across the whole radius, 0 = a hard edge.1, 0–1
Scale(Noise) Size of the noise features.200 px, min 1
Speed(Noise) How fast the noise moves.0 /s
Seed(Noise) Which noise pattern.0
Count(Index, Time) What it counts: Clones, Characters, Words or Lines. Text units count clones on shape layers.Clones
Curve(Index) How strength runs across the range, from the text animator's curve presets.—
Start / End / Offset(Index) The range over the clone list.Start −1–2, End −1–2, Offset −2–2
Strength(Index) Strength of the range.−1–1
Smoothness(Index) Softens the range edges.0–1
Start(Time) When the first clone starts ramping.0 s
Duration(Time) How long each clone's ramp lasts.1 s
Stagger(Time) Delay between one clone and the next.0.1 s
Curve editor(all but Index) Strength across the soft band. Empty uses the built-in smoothstep.—
InvertAffect what is outside instead of inside.Off

Stacking falloffs

Click + Falloff to add another falloff. Each stacked entry (Falloff 2, Falloff 3…) has the same rows as above plus:

NameWhat it doesDefault/range
Enable dotSwitch this falloff off; it stays in the stack.On
BlendHow it combines with the falloffs above: Add reaches further, Subtract carves a hole, Multiply keeps only the overlap, Max, Min.Add
OpacityHow much of this entry is blended in.1, 0–1
✕Remove this falloff.—

Once there is a stack, a Remap group appears:

NameWhat it doesDefault/range
StrengthMultiplies the combined strength.1×
ContrastPushes the strength toward 0 or 1.0, min −1
ClampKeeps the stack's strength between 0 and 1.Off

Tips

  • All the falloff numbers can be keyframed like any other operator parameter.
  • Index and Time falloffs on a text layer can count characters, words or lines, so a falloff can step through a title one word at a time.
  • The comp's dynamics forces use a simpler version of this (Radius, Softness, Center, Follow); see Dynamics World.