Noise Displace pushes the points of the paths around with smooth noise. Placed after a Cloner each copy wobbles on its own; before it, every copy is identical.
How to use it
- Choose Geo Ops ▸ Effectors ▸ Noise Displace.
- Set Amplitude for how far points move and Frequency for how busy the noise is.
- Raise Speed to animate it.
Parameters
| Name | What it does | Default/range |
|---|---|---|
| Amplitude | How far points are moved. | 10 px, min 0 |
| Frequency | How fine the noise is. | 0.01 /px, min 0 |
| Detail | Extra layers of finer noise. | 0, 0–16 |
| Speed | How fast the noise moves. | 0 Hz, min 0 |
| Seed | Which noise pattern. The dice button picks a new one. | random at add time |
| Falloff | Where it acts. See Falloff. | off (everywhere) |