Image reads another layer. Each clone takes the pixel under its centre, and that value sets how much offset, scale and opacity it gets. With Scale 0, bright areas shrink clones away, which gives a halftone.
How to use it
- Put it below a Grid or Honeycomb.
- Choose Geo Ops ▸ Effectors ▸ Image.
- Pick a Source layer and a Channel.
Parameters
| Name | What it does | Default/range |
|---|---|---|
| Source | The layer to read. A folder or precomp reads as it renders. Audio, null, camera, light and adjustment layers are not offered. | None |
| Read it after its effects | (footage) On: the layer as it renders, with its effects. Off: the image file as it is. | On |
| Channel | Which value of the pixel drives the clone: Luminance, Alpha, Red, Green or Blue. | Luminance |
| Invert | Dark drives instead of bright. | Off |
| Offset X / Y | Move at full value. | 0, 0 px |
| Scale | Scale at full value. | 0× |
| Opacity | Opacity at full value. | 1×, 0–1 |
| Threshold | Value below which the image has no effect. | 0 |
| Tint with the image | Fill each clone with the colour under it. | Off |
| Falloff | Where it acts. See Falloff. | off (everywhere) |