MANUAL / GEO OPS

Bend

Bends the shape around an arc, like a bar curling into a smile.

Bend curls the shape along an axis. Deformers move points, not whole clones: the path is warped before it is filled and stroked, so nothing clips at the layer bounds.

How to use it

  1. Choose Geo Ops ▸ Deformers ▸ Bend, or Effects ▸ Distort ▸ Bend. On a shape or text layer it becomes a Geo Op; on footage, precomps and other pixel layers it is added as a raster effect with the same parameters.
  2. Set Angle. With Length 0 the cage fits the shape along its axis.
  3. Pick which end stays put with Pin.

Parameters

NameWhat it doesDefault/range
AngleHow far the shape bends.90°, −3600–3600°
AxisDirection the cage runs.0°, −360–360°
LengthLength of the cage. 0 fits the shape.0 px (fit), min 0
Offset X / YMoves the cage.0, 0 px
PinWhich part of the cage stays put while the rest deforms: Start, Center or End.Center
Link Pins to NullsMakes a null for each end of the cage, named Start and End and parented to this layer, and lets them be the cage. Move, animate or parent the nulls to pose the deformer. Unlink Nulls goes back to Axis, Length and Offset; the nulls stay.—
ScopeWhole Layer deforms everything above it as one (a row of copies becomes an arc). Each Clone deforms every copy in its own frame.Whole Layer
Deform strokeThe stroke thickens and thins with the warp (the AE look). Off keeps its width and strokes the warped path.Off
FalloffWhere it acts. See Falloff.off (everywhere)