MANUAL / GEO OPS

Make Rigid Body

Makes a whole layer a physics body that falls, collides, is keyframed, or hangs as cloth.

Geo Ops ▸ Dynamics ▸ Make Rigid Body puts the selected layers themselves into the comp's physics world (rather than their clones). A Dynamics section then appears in Properties for that layer. It works in 2D and 3D comps.

How to use it

  1. Select one or more layers.
  2. Choose Geo Ops ▸ Dynamics ▸ Make Rigid Body. It is one undo step.
  3. Set the Type and other rows in the layer's Dynamics section.
  4. Click empty space to deselect and set gravity, walls, forces and joints in Dynamics World.

Parameters

NameWhat it doesDefault/range
SimulateOff keeps the settings but takes the layer out of the world.On
Pin to compPins the layer to the comp where it stands, so it hangs and swings from there.—
RemoveStops the layer being a rigid body.—
TypeDynamic: falls, collides and is pushed. Static: a collider that never moves. Animated: its keyframes move it and it pushes others. Dormant: asleep until something hits it. Cloth: hangs as a cloth, drawn through the layer's Mesh Warp (added automatically if missing).Dynamic
Grid(Cloth) Points per side.9 pts, 2–13
Pinned(Cloth) What holds it up: Top edge, Left edge, Top corners or Nothing.Top edge
Stiffness(Cloth) How stiff the cloth is.0.8, 0–1
Collider2D: Outline (the art's own shape, shape and text layers), Hull, Box, Circle. 3D: Auto (a model's own shape, a flat layer's outline as thick as its extrusion), Hull, Box, Ball / Coin.Outline / Auto
DensityMass per area. (not Static)1, min 0.001
FrictionGrip when sliding. (not Static)0.5, min 0
BounceRebound. (not Static)0.2, 0–1
DampingSlows movement. (Dynamic, Dormant, Cloth)0, min 0
Spin DampingSlows spinning. (Dynamic, Dormant)0.05, min 0
Velocity X / Y (Z in 3D)Starting speed.0 px/s
SpinStarting spin.0 °/s
Keys, then sim: Release atFollow this layer's keyframes until the release time, then take over with the speed it had.Off