MANUAL / GEO OPS

Delay

Cascades animation down the clones so each one moves a little after the one before.

Delay offsets animation down the clone list. It delays the keyframed shapes and operators above it, and optionally the layer's own transform keys and its parents'.

How to use it

  1. Animate the shape, an operator above Delay, or the layer itself.
  2. Put Delay below a Cloner, Grid or Radial (or on a text layer): Geo Ops ▸ Effectors ▸ Delay.
  3. Choose a Mode and set its amount.

If Delay is on a shape layer with no generator above it, the row warns "Nothing to cascade yet"; drag it below a Cloner, Grid or Radial.

Parameters

NameWhat it doesDefault/range
ModeTime: each clone a fixed time behind the last. Blend: every clone eases after its motion. Spring: every clone chases it on a spring, overshooting and settling.Time
Delay(Time) Time between one clone and the next.0.1 s
Count(Time) What each step counts: Clones, or a text layer's Characters, Words or Lines.Clones
Random(Time) Varies each clone's delay.0, 0–1
Seed(Time) Which random pattern.random at add time
Blend(Blend) How long the easing lags.0.2 s
Stiffness(Spring) How tightly clones chase.120
Damping(Spring) How quickly they settle.0.3, min 0
Delay the layer's own motionKeys on this layer's Position, Rotation and Scale cascade too, so moving the layer makes the clones trail behind it.On
FalloffWhere it acts. See Falloff.off (everywhere)