MANUAL / MENUS

Layer

Nulls, time links, assets, backgrounds, 3D setups, cameras, lights, primitives, lanes, ordering and shape/text conversions.

New solid, text, shape and adjustment layers are made from the toolbar, the Layers bar or the right-click New menu, not from this menu.

Items

ItemShortcutWhat it does
New Null ObjectAdds a null at the comp centre.
New Null at Selection CenterAdds a null at the centre of the selected layers. Needs a selection.
Draw Over ClipAdds a drawing layer over the selected clip, selects it and switches to the Brush tool. Needs exactly one selected layer.
Link in Time toSubmenu listing the other layers. The selected layers follow the chosen layer along the timeline. None (stop following) removes the link.
Make AssetTurns the selection into one reusable asset in the Project panel.
Convert to BackgroundMakes the selected layer fill the comp behind everything, like a background layer.
Convert Back from BackgroundUndoes Convert to Background.
Studio SetupAdds a stage with a cyclorama, a light rig and a camera.
Reflective Floor SetupAdds the same rig and camera over a glossy floor instead of a cyclorama.
Cameras ▸ New CameraAdds a camera layer.
Cameras ▸ New Camera RigNot available yet.
Lights ▸ New LightAdds a light.
Lights ▸ New Spot LightAdds a spot light.
Lights ▸ New Softbox (200×200)Adds an area light 200×200 in size.
Lights ▸ New Kino (900×120)Adds an area light 900×120 in size.
3D Primitives ▸ Cube, Sphere, Cylinder, Cone, TorusAdds that solid.
3D Primitives ▸ Figure (6 ft)Adds a 6 ft human figure for judging scale.
3D Primitives ▸ Plane, Cyclorama, BackgroundAdds that surface.
New Particle SystemAdds a particle system layer. Like a primitive, it switches a 2D comp to 3D.
Scene SettingsAdds the scene settings for a 3D comp. Greyed out in 2D comps.
Material ▸ Import Material…Pick a folder of PBR textures; they are applied to the selected layer's material, matched by file name.
New LaneTurns the selected layers into a lane (a group whose members lay out in time instead of stacking). With nothing selected, adds an empty lane at the top.
Toggle LaneTurns the selected group header into a lane, or a lane back into a group.
Lock / Unlock Layers⌘L (Ctrl+L)Locks or unlocks the selected layers.
Guide LayerCheckbox. Guide layers show in the viewer but never render.
Bring to Front⌘⇧] (Ctrl+Shift+])Moves the selected layers to the top of the stack.
Bring Forward⌘] (Ctrl+])Moves them up one.
Send Backward⌘[ (Ctrl+[)Moves them down one.
Send to Back⌘⇧[ (Ctrl+Shift+[)Moves them to the bottom.
Combine Shapes ▸ Union, Subtract, Intersect, ExcludeCombines two or more selected shape layers into one new shape. The sources are kept but hidden. Subtract takes the upper shapes away from the bottom one.
Merge Shape LayersMerges two or more shape layers into the top-most one. Every shape stays live and keeps its own fill and stroke, as groups.
Break into LayersThe reverse: one shape layer per top-level group. Needs exactly one selected layer.
Convert to Paragraph TextTurns selected point text into a paragraph text box. The text stays where it is.
Convert to Point TextTurns selected paragraph text into point text.
Convert Shape to PathTurns the selected shape element (a rectangle, ellipse and so on) into an editable path.
Convert Text to OutlinesMakes a shape layer from the selected text layer's outlines (AE's Create Shapes from Text).