The Geo Ops menu has four submenus, one per family. Each lists its operators alphabetically; choose one to add it to the selected layer (a layer must be selected). It is the same as adding from the Properties panel or the command palette.
Generators
Create or multiply geometry: Boolean, Cloner, Fracture, Grid, Honeycomb, Radial, Scatter on Path, Stamp on Points.
Effectors
Change what comes in without adding copies: Attract / Repel, Color, Delay, Follow, Image, Inheritance, Noise Displace, Orbit, Pie, Plain, Plexus, Push Apart, Random Transform, Round Corners, Skew, Smooth, Sound, Step, Target, Tracer, Transform, Trim Paths, Visibility.
Dynamics
| Item | What it does |
|---|---|
| Dynamics | Adds the Dynamics op: clones become bodies in the comp's physics world. |
| Soft Body | Adds the Soft Body op. |
| Make Rigid Body | Makes each selected layer itself a rigid body; its Dynamics section appears in Properties. |
| Make Chain from Path | Builds a chain of 12 links along the selected layer's path and hides the path. Needs exactly one layer. |
| World Settings (Gravity, Forces, Joints)… | Deselects all layers so Properties shows the comp's physics world settings. |
Deformers
Move points rather than whole shapes: Bend, Bulge, Path Deform, Squash & Stretch, Taper, Twist.