Roughen Edges moves the layer's alpha edge in and out with fractal noise.
Parameters
| Name | What it does | Default / range |
|---|---|---|
| Border | How deep into the edge the roughness reaches, px. | 8, 0–500 |
| Edge Sharpness | 0 = soft and fuzzy, 10 = a hard cut. | 1, 0–10 |
| Fractal Influence | How much the noise moves the edge. | 1, 0–1 |
| Scale | Size of the roughness, %. 100 ≈ 32 px bumps. | 100, 1–2000 |
| Stretch Width | Stretches the noise horizontally. | 1, 0.01–20 |
| Stretch Height | Stretches the noise vertically. | 1, 0.01–20 |
| Offset X | Pans the noise horizontally. | 0 |
| Offset Y | Pans the noise vertically. | 0 |
| Complexity | Layers of finer detail. | 2, 1–10 |
| Evolution | Degrees. Animate it and the edge boils; a full turn is a fresh pattern. | 0 |
| Random Seed | Picks a different pattern. | 0, 0–10000 |
| Rim Width | A band of Rim Color along the new edge, px. 0 = no rim; large enough and it fills the layer. | 0, 0–2000 |
| Rim Color | Color of the rim band. | White |
| Rim Randomness | How much the rim's width varies along the edge. 0 = even, 1 = wide in places and almost none in others. | 0.8, 0–1 |
| Rim Random Seed | A different pattern of wide and narrow rim. | 0, 0–10000 |
Tips
- Animate Evolution for a boiling, hand-made edge.