What it does
Meshes a layer and lets you pose it by dragging pins, like AE's Puppet tools. The first click on a layer adds Puppet Pin to it. Pins keyframe at the playhead.
How to use it
- Click the Puppet Pin button and choose a mode on the options bar.
- Pin: click a layer to pin it; drag a pin to pose. Click a pin to select it (⇧ adds); Delete removes; ⌥-click deletes.
- Starch: click the mesh to stiffen it there; drag to move; click one to edit it.
- Overlap: click where the mesh should draw in front (In Front > 0) or behind (< 0) where it folds.
Options bar
| Name | What it does | Default/range |
|---|---|---|
| Pin / Starch / Overlap | Which kind of pin a click places. | Pin |
| Radius | How far a pin's pull reaches; outside every radius the layer stays still. 0 shows Whole: the whole layer moves. | Whole (0); 0–10000 |
| Rotation | Turns selected pins and holds them (also a handle on the pin in the viewer). Shown with a pin selected. | ±36000° |
| Free | Lets selected pins turn freely with the mesh again. | — |
| Scale | Grows or shrinks the mesh around selected pins. | 100%; 1–10000% |
| Amount (Starch) | Stiffness. | 50; 0–100 |
| In Front (Overlap) | Draw order where the mesh folds. | 50; −100–100 |
| Extent | Reach of the Starch / Overlap pin. | 40; 0–10000 |
A pin linked to a null takes its null's rotation and scale.